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But Spiritfarer explores these subjects with a sort of warmth and understanding that makes it… not positive (far too many sad moments for that), but comforting in a way. It’s a heavy subject - something I try not to think about usually, since it’s a constant source of dread for me (especially now between a worldwide pandemic and the ever-constant threat of climate change).
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Spiritfarer is a game explicitly about death - about confronting it, what the people we lose leave behind, and how we move on without them. How could I? When it’s all just theoretical, it sounds easy to accept. Like the fact that we will all cease to exist one day, will have to watch those around us fade, and what that means.
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I didn’t give any thought to the actual, material effects. If you’d asked me about it at that time, I probably would have scoffed and said, “yeah, who wouldn’t?” But while I may have understood it, I didn’t understand it. I’d known and understood the concept of death and what it meant before then of course. That night was when I realized and came to terms with my own mortality. Couldn’t sleep, you see, so my mind began to wander and ponder all manner of subjects, as I’m wont to do when left with my own thoughts for too long. When I was a kid, there was a night where I started thinking about death. I mean, Necrobarista technically also got me thinking about it as well back in July, what with it tackling death from a different angle, but Spiritfarer especially brought those thoughts to the forefront. I’ve been thinking a lot about death since playing Spiritfarer.